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Draft. The sizes, prices and settings below are generated from this game's own configuration and are accurate. The wording around them is still being reviewed, so this page isn't listed in search yet.

All games  /  ProjectZomboid

Project Zomboid server hosting

Memory follows where you wander. Cores follow the dead.

Start a Project Zomboid server

From $0.14 an hour, billed only while it runs.

Project Zomboid key art

About Project Zomboid on Instances

Project Zomboid streams the map in cells around each player. The map is enormous and players scatter, so what is loaded depends on how spread out you are far more than on how many of you there are.

Meanwhile the server ticks thousands of zombies: pathing, hordes, migration. Those two pressures pull in different directions, which is why memory and cores do not rise together on this list.

Five sizes, and why

Prices are for London; other regions differ by up to a quarter. You can change size later without starting a new world.

How we picked them

What you can change

Set from the instance's configuration page. The limits below are the ones the server actually enforces — they're read from its own schema. Plain-English descriptions are still being written.

Project Zomboid server settings, what each one does, and its accepted values
Setting What it does Accepts
Admin username 4–16 characters
Admin password 8–32 characters
Password 8–32 characters
Server name 4–32 characters
Default port 1024–65535
Udp port 1024–65535
Update on start On or off

Ready when you are

Pick a size, name your world, and it's running in a couple of minutes. Stop it when you're done and the billing stops with it.

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